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1806

1806 simulates the entire campaign leading up to and including Jena and Auerstadt.

The players maneuver their armies over two maps representing 5,000 square miles of central Germany. The game uses a standard two-Player format. Each day comprises three six-hour turns plus a Night turn. Supply, Morale and Reorganization of units is determined at Night. In 1806, the Players can break-down their light cavalry into regiment-sized "Vedettes" which sweep the map scouting and screening, acting as "dummies" to deceive the enemy while collecting critical information on enemy forces.

* Uses the new Six Days of Glory System

* Set-ups for each day of the campaign, 8-14 October

* Nine scenarios from meeting engagements to campaign.

* 16 game situations.

* Two 22 x 34" maps designed by Joe Youst.

* 240 Full-color counters created by Rodger MacGowan.

* Set-up displays show the structure of the armies at a glance.

* 1.1 mile per hex, six hour turns.

Napoleon and Lannes are standing, surveying the situation from the Windknolle, the cold insistent breeze rustling at their greatcoat flaps. Looking just to their right, they can see the road from Jena to Apolda. From either side of it a valley runs down-on the left just in front of the village of Cospeda to the Mühlthal, on the right to the Saale valley at Löbstadt. After passing near Closewitz, the Apolda road mounts the slope of the Dornberg. Its rounded top, some 60' higher than the Windknolle, shuts out the view towards Apolda. As it sinks down towards the left they can begin to see the firelights of the Prussian encampments in the country beyond.

The Saxon General Tauenzien now occupies the Dornberg after earlier relinquishing the Landgrafenberg and, more critically, the bridge over the Saale at Napoleon's back. Supported by troops in Closewitz and Lützeroda, Tauenzien still holds the most defensible position on the plateau; for beyond the Dornberg it becomes rolling country, descending gradually to the Ilm.

To their left, the generals standing on the Windknolle are able to catch fleeting glimpses of Prussian light troops still occupy the woods of the deep Mühlthal, separating the plateau on which they stand from that of Lichtenhain, south of Jena. As the Mühlthal rises to the broad saddle joining the two plateaux, the road called the "Snail" zigs and zags, leaving Isserstadt well to its right.

Up the Mulhthal runs the road to Weimar, where Lannes was heading when musketry from the right upset his plans and caused him to send for the Emperor. After studying the glow of Prussian campfires near Umpfer-stedt, Napoleon realized the entire Prussian Army was nearby. He assumed they were preparing to fight him, which almost proved fatal for his trusted subordinate, Marshal Davout, approaching Jena from the east. For tomorrow, while Napoleon and several French corps fight here at Jena, Davout's III Corps alone will engage the main Prussian Army at Auerstädt.

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See also:

Kevin Zucker's article on Brunswick's approach to Auerstädt.

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